Murf

The Silent Footsteps of Fate

Race: Tabaxi
Class: Paladin / Warlock (Black Church)
Alignment: Chaotic Good
Age: 22
Height: 6'2"
Weight: 150 lbs
Eyes: Golden
Fur Color: Dark grey with medium-length shadowy hair
Notable Equipment: Longsword, shield bearing the Black Church rune, Rope of Climbing
Languages: Common, Elvish, Sylvan, Tabaxi
Status: Active Member of the Fractured Lands Crusade
Character Sheet: https://www.dndbeyond.com/characters/136592813/WkrDzt

Overview

Murf is a young Tabaxi warrior and escaped slave who fights for justice, redemption, and freedom as a loyal crusader of the Black Church. Known for his haunted past and radiant heart, Murf brings feline agility and divine conviction to the rebellion’s most dangerous missions.

With a striking mane of shadow-like fur and eyes that gleam with purpose, Murf’s presence alone can inspire hope in the oppressed—and fear in those who uphold tyranny.

Appearance

Murf stands at 6’2” with a lithe but hardened build. His dark grey fur is medium in length and has a shadowy flow, especially around his head and shoulders. Though young, his eyes hold deep intensity—reflecting both trauma and unshakable hope.

Often seen in darkened armor etched with the Black Church rune, he wields a longsword and shield with sacred precision. His voice is quiet but firm, his movements deliberate and graceful.

Backstory (Summary)

Born into the brutal slave pits of Rhaglunieath, Murf never knew true freedom. He was separated from his family at a young age and raised under the oppressive gaze of the drow. There, he met Hattie, an older Tabaxi who took him in as her own and helped him survive.

Murf’s spiritual connection emerged early when he began receiving visions from a mysterious familiar—one he would later recognize as tied to the Black Lady, Ansil. This connection ultimately led him to the Black Church, where he found both faith and freedom.

Alongside Hattie, Murf escaped into the tunnels, and later into rebellion. Though free, his soul is driven by a purpose:

  • To liberate Hattie and find her a safe community to call home.

  • To destroy the institution of slavery in Rhaglunieath

  • To find the lost tribes of free Tabaxi

  • To reunite with the family he was torn from

Backstory (Full)

Murf was born into shadow, not by choice, but by the chains of history. Like many Tabaxi in the world of Kol, his earliest memories are not of kin or freedom, but of stone walls and cold commands. Taken as a child by slavers of the drow empire of Rhaglunieath, Murf’s heritage was erased and his tribe’s name forgotten—if not lost, then buried beneath years of servitude. His only kin became the other slaves in the pens and tunnels. That was where he met Hattie, a Tabaxi older than most, with fur like ash and eyes that burned like embers. She was not of his tribe, but she became his heart. When he fell gravely ill at a young age, it was Hattie who defied their overseers, nursed him back to health, and taught him the quiet strength of survival.

But even before illness and healing, Murf had seen something others could not. In the darkness of the pens, he glimpsed a spectral feline with shimmering fur and eyes like twin eclipses—the Cait Sith. It watched from the shadows, always just beyond reach. The old slaves whispered that such spirits heralded death, or fate, or something worse. But Murf never feared it. He knew, even as a kitten, that the creature did not come for his end—but his beginning. After he recovered from illness, the drow took notice of him. He suddenly showed an affinity for both martial prowess and arcane sparks—too valuable for labor. He was pulled from the pits and forced into training as a spellblade, a weapon for their vile courts.

The Cait Sith returned, fleetingly, during his trials—when he broke his first training sword, when he refused to execute a bound rival, when he sat in silence for hours whispering forgotten prayers. It was always there at the turning points, as if marking chapters of his life. But it was just before he and Hattie escaped that the Cait Sith appeared constantly—each night perched above his cell, each hour at the edge of vision. Whether warning, guiding, or beckoning, Murf did not know. He only knew he had to follow. And he did. Murf believes that in time, should he prove worthy to Fate and the Black Lady, he will earn the right to learn the Cait Sith’s true name.

That faith—blind but true—led him through tunnels not carved on any map. Through drow curses and slave patrols. Past blood and shadow. It led to freedom. It led to the Black Church.

There, on the brink of collapse, Murf finally found a name for the whispering truths that echoed within him: Ansil—the Black Lady, goddess of silence, shadow, and judgment. He had never known true faith before—only the twisted dogma of his captors—but under Ansil's gaze, he found meaning. In the Church’s rites, he found purpose. In its members, he found comrades. It was among the ranks of the Church that Murf met Marak, Markus, and Satori—warriors, misfits, and wanderers like himself. With them, Murf’s journey entered a new chapter: not of survival, but defiance.

Now, standing in the twilight between memory and karmic balance, Murf carries more than his own dreams—he bears the hopes of others too. He is haunted by the mystery of his origins, yearning to find the family and Tabaxi tribe from which he was stolen. Not a night passes where he doesn’t imagine their faces or wonder if they too are waiting, watching the stars for a sign. Every whisper of wind in the wilds and every scent on the road could be a clue leading him back to them.

But even that hope is second to the one most precious to him: Hattie. The one who saved his life and showed him what love beyond blood could be. Murf’s greatest wish is to lead Hattie to the Federation of Free Tabaxi Tribes—a sanctuary whispered about in the dark, a haven he believes could offer her the peace she has never known. He dreams of building a home there, a place where the enslaved can find warmth, where her tired eyes can rest, and where she will no longer have to carry the weight of his survival.

Yet Murf’s path is not just of reunion—it is also revolution. He seeks to dismantle the Empire of Rhaglunieath piece by piece. Every act of rebellion, every freed soul, is a blow struck against a machine built on cruelty. Murf doesn't believe in grand speeches or titles—his justice is quiet, swift, and absolute. To expose the evils of Rhaglunieath and see its darkest priests and matron houses fall is no mere fantasy—it is his purpose. And should his Cait Sith guide him to the gates of hell itself to do so, then so be it. He will walk in silence, eyes open, blades ready, and free as many as he can before the shadows take him.

Role in the Fractured Lands

Murf is an integral member of the Fractured Lands Crusade, where he fights alongside Marak Thenalego, Markus St. Vincent, and Satori Ironwood. Though the youngest, his resilience, tactics, and protective instincts make him a dependable frontliner and spiritual guide.

He is often the first into danger and the last to leave a fallen comrade behind.

Trivia

  • Murf is afraid of drowning, a trauma from his time in the slave tunnels.

  • He has never killed a defenseless opponent.

  • Murf dreams of one day raising a family in a world without chains.

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