Malthor, The Titan Draon God

"The fire that binds us is the fire that breaks the world."
Alignment: Neutral Evil
Realm of Influence: The Feywild
Current Status: Corrupted Titan Dragon of the Feywild, Ally of Ahriman, Warden of the Serpent Pact

Art of Malthor

Summary

Malthor, once known as the Titan Dragon God of Order and Flame, has become a monstrous reflection of his former self. Once a paragon of lawful good, protector of balance, and king of all dragonkind, Malthor’s fall is one of the most tragic and destructive tales in Kol’s divine history. Now aligned with Ahriman, his ambitions burn hotter than his breath, and he rules from the corrupted courts of the Feywild, his once shining soul replaced with seething hatred and twisted purpose. His draconic body, now blackened and cracked, constantly leaks foul magical corruption into the realms he walks. Where Malthor travels, the land melts, weeps, and reshapes in his wake.

His fall began at the end of the Second Age, during the catastrophic event known as the Carcosa Catastrophe. The collapse of alliances, the betrayal of divine pacts, and the rise of the Outer Gods revealed Malthor’s deep, ancient debts to Ahriman. These debts bound him and his descendants to the Yellow Lord, making Malthor an unwilling but complicit hand in the conquest of Kol. Even in his defeat, his ambition burned brighter, causing his draconic head to take on a metaphysical flame—a permanent reminder that it is his unrelenting hunger for domination that defines him.

Malthor is unique even among gods. As a titan dragon, he stands above nearly all other beings in scale and raw power. His breath weapon, a purplish-white beam of divine disjunction, is rumored to be empowered by magic stolen from Auriel herself—magic that can unravel time, flesh, and soul. Though technically a servant of Ahriman, Malthor acts independently when it suits him. His wrath has no discipline, and even allies tread carefully when in his presence.

Though he resides in the Feywild, Malthor’s reach extends into the Material Plane. Temples once dedicated to noble dragon gods have been desecrated in his name. His cult now spreads like wildfire through the fringes of society—among dragonborn, sorcerers, and those with serpent’s blood. Their loyalty is often not a choice, but a mandate of divine contract: a blood oath woven into the very essence of their beings. Until that pact is broken, the shadow of Malthor stretches across Kol.

Tenets of Malthor

  1. Let Ambition Burn Eternal: There is no virtue in peace. All things must aspire or be consumed.

  2. Dominate Through Flame: Power is best expressed through destruction. Mercy is weakness.

  3. The Strong Must Rule the Weak: Hierarchy is not chosen—it is taken.

  4. Flesh is Coal, Will is Fire: Burn away the limitations of the body and forge your soul anew.

  5. The Pact is Binding: Dragonblood is a sacred bond. Betrayal is death, but obedience is strength.

Hierarchy of the Church of Malthor

The Emberlord

The highest mortal voice of Malthor, the Emberlord rules with brutal authority. They are chosen through combat, trials of flame, and divine visions sent by Malthor himself. The Emberlord can call for immolations, blood rituals, and divine disjunctions. They also interpret the will of the god directly and often wield dragon-crafted artifacts of immense power.

Ashmouth Prophets

These visionaries speak in tongues and fire. Their eyes are burned out during an initiation rite and replaced with dragonglass orbs. They offer prophecy and lead rituals, especially those involving war or sacrifice. They are known for their terrifying wails, which can instill divine fear.

Scaled Apostles

Apostles are often dragonborn, sorcerers, or tieflings imbued with draconic blood. They travel the world spreading Malthor’s doctrine and identifying potential recruits. They also oversee conversions, often using fear, violence, and ritual bloodletting to complete their indoctrination.

Burning Wardens

These elite enforcers of doctrine serve as temple guards and inquisitors. They ride drakes or corrupted wyverns and are granted enchanted armor designed to absorb or redirect magical flame. They enforce hierarchy and punish heresy with fiery zeal.

Ashbound Initiates

The lowest tier, initiates undergo brutal training in subterranean shrines or desolate volcanoes. Their survival is not guaranteed. Those who pass are often granted draconic tattoos or brands that mark their bodies with sacred flame.

The Church of Malthor in the Age of Ruby

The Church of Malthor has undergone a vicious revival during the Age of Ruby. Once thought diminished after his betrayal was exposed during the Carcosa Catastrophe, the cult has adapted by embracing chaos and domination. The weakening of divine barriers and the sleeping of Kol’s true gods have given Malthor room to expand. Many dragonborn, warlocks, and desperate outcasts have turned to Malthor for protection and strength. His sermons are fiery, his rituals cruel—but his rewards are undeniable.

The Black Church, Ceslida’s followers, and even Rozvankee’s agents have all taken note of Malthor’s growing influence. However, there is something more unsettling at work. Malthor is not alone. The Black Church has gathered evidence that he is working in concert with Udrim, Saint Krajevi, and other twisted allies of Ahriman. These forces, scattered across the Feywild and Shadow Realms, are aligning toward a singular, unknowable goal—perhaps even preparing for Annwn Tân Parhaol.

The Feywild itself has suffered under Malthor’s reign. The chaotic realm, once lush and radiant, now echoes with cracked obsidian, flame-scarred trees, and blackened lakes. Fey creatures have been warped into draconic monstrosities, enslaved by pacts of blood or fire. This corruption is not just magical—it is emotional, infectious, and deeply spiritual.

Malthor’s ambitions are not just divine; they are personal. He seeks to rule all of dragonkind once again, binding not only the blood of his kin, but the destiny of Kol itself. Even Ahriman watches his servant carefully, for it is unclear whether Malthor will ultimately remain bound—or rise once again in rebellion.

Enslavement of the Serpent Blood & Resurrection

One of the most powerful divine contracts in Kol is the blood oath between Malthor and Ahriman. It was forged when Ahriman promised Malthor divine ascension, power, and domination over all dragons in exchange for eternal loyalty. The result was catastrophic: all dragons, dragonborn, and even those with trace amounts of draconic blood were bound to Ahriman’s will through Malthor’s corruption. This was no metaphor—this is a literal divine compulsion written into the soul of their species.

While Malthor believed he could control the pact, Ahriman was far more cunning. He twisted the terms and ensured that any rebellion by Malthor would only further seal the curse. This pact has effectively enslaved a whole bloodline, turning dragonkin into unwilling tools of conquest, fear, and destruction. Many of them live in torment, torn between instinctual loyalty and personal morality.

After Regean slew Malthor during the Carcosa Catastrophe, the titan-dragon's death sent shockwaves through the realms. His fall broke the ancient binding that had enslaved dragonkind to Ahriman’s will, and for a time, it seemed that draconic souls could soar free. Regean forged a new path for those dragons who chose freedom, founding monasteries, ancestral covens, and skyborne sanctuaries. But Ahriman, ever the architect of corruption, refused to let Malthor's death stand. In the shadow of the Ninefold Flame, Ahriman gathered the remnants of Malthor's soul and bones, stitching them together with divine rot, broken oaths, and memories soaked in betrayal. Thus was born the Profane Flame, a resurrected Malthor—not a god, but a cursed legend given form.

This new incarnation of Malthor is no longer a true titan, but a vessel of vengeance and tyranny, breathing not fire, but divine disjunction laced with malice and hunger. His rebirth reasserted Ahriman's claim over half of dragonkind, especially those who had not fully turned to Regean’s path. Wyrms born under corrupted moons, broods bred in the shadows of old empires, and dragons still clinging to ancestral pride felt the pull of Malthor’s roar in their dreams. The original binding—once shattered—was reforged in darker, more insidious ways. Now, even as Regean fights to free dragonkind, she must contend with the reality that half of her kin remain enthralled, not by choice, but by the haunting echo of a father’s second, blighted breath.

The Black Church suspects that breaking this blood pact could free countless souls—and potentially bring Malthor to his knees. However, the contract is stored in an unknown divine vault, its terms whispered only in the most ancient languages. Some believe that destroying Malthor would end it. Others think that only a new pact, forged in stronger blood, could overwrite it.

Until then, the dragons remain a conquered people. Many serve unwillingly, while others have embraced the fire and become zealots of their cursed overlord.

The Blood War

Malthor’s alignment with Ahriman has thrown the Feywild directly into the chaos of the Blood War. What once was a realm of dreaming forests and star-born rivers is now stained with ash and scorched with divine fire. Fey creatures have joined infernal hosts, either willingly or due to the corruption spreading through their lands. Malthor’s minions use portals, dreamways, and arcane rifts to channel legions into Ahriman’s war.

The effect on the Feywild is apocalyptic. Because the realm is shaped by emotion and intent, every act of violence reshapes its soil. Trees bloom with eyes, rivers run with mercury, and even the air burns with willful hatred. The Court of Seasons has fractured, and countless Fey Courts have either joined Malthor—or been destroyed.

The Black Church is deeply concerned by this shift. While the Feywild was once an ally to Kol’s dreamers and druids, it now teeters on the edge of becoming an infernal realm. If Malthor is not stopped—or worse, if he becomes the new Dreamer—the very laws of creation may burn.

Ritual and Dogma

1. Rite of Ashborn Baptism: Initiates are bathed in dragonfire (ritual, not literal) and marked with emberbrands. This symbolizes burning away their former selves to rise anew as faithful servants of Malthor.

2. Bloodflame Sacrifice: A sacrifice—be it beast, heretic, or kin—is consumed in fire while prayers are chanted. The ashes are mixed with wine and shared among cultists, forging unity through shared sin.

3. Pyres of Legacy: Great bonfires are built to destroy artifacts, books, and memories of old gods. These flames feed Malthor's dominion over time and identity.

Prayers

1. "Ash to Ash, Fire to Flame": A short chant whispered by cultists before battle or sleep. It invokes Malthor's gaze and begs for his protection—or wrath.

2. "Draconic Covenant": A longer, bloodletting prayer that reaffirms the cultist’s loyalty. Often performed during full moons or eclipses.

3. "Flame of My Ancestor": A whispered litany invoking the serpent pact, often used by dragonborn in spiritual crisis.

Hymns

1. "The Sky Shall Burn Again": Sung during sunrise rituals, this hymn tells of Malthor’s rise and the scorching of false gods.

2. "Beneath the Ash, We Thrive": A funeral hymn, expressing belief that death by fire is the purest form of transcendence.

3. "Flame Without End": A chaotic, drum-heavy hymn sung before cultist crusades or Blood War rituals.

Sermons

1. "The Pact of Embers": Teaches that servitude to Malthor is not shameful, but sacred. The fire of bondage burns away weakness.

2. "The Slumber of the False Gods": Argues that the sleeping Court of Citragadda is proof of Malthor’s truth. Only flame can awaken the Age of Black.

3. "A Crown of Scales": A sermon of conquest, where Malthor’s followers are promised dominion over lesser races once the world burns.

Previous
Previous

Mekhila & The Silver Temple

Next
Next

Latch, The Free Wind