The Fractured Lands - Session 1 (1-6-25)
The White Rabbit, Lilith - The leader of the rebellion brewing near Rhaglunieath
JANUARY 6TH, 2025
The group of adventurers, including a Goliath Bard, a Tabaxi Paladin, and a pirate rogue on the run, find themselves in the sewers of the Drow city of Rhaglunieath, fleeing for a rebellion. They navigate through a river of sewage - encountering challenges like sewer rats and a torrent of waste.
After successfully escaping, the party is captured by the rebellion and brought before the White Rabbit, Lilith. The group pleads their case, emphasizing their unique skills and motivations. Lilith, impressed, allows them to join the rebellion, tasking them with exploring a crypt to retrieve a powerful artifact.
Action Items
-Explore a crypt that the rebellion has recently opened, as it is rumored to contain a powerful artifact that could aid the rebellion. It’s suggested this crypt is incredibly dangerous and the party will primarily serve as scouting fodder.
Decisions made
The players decided to join the rebellion against the city of Rhaglunieath.
The group agreed to help explore a crypt to find a powerful artifact for the rebellion.
Issues & Risks
The city of Rhaglunieath has become increasingly evil and chaotic over the last six months.
A dense yellow fog has appeared over the city, obscuring the night sky.
A new god called the "Crawling Chaos" has gained popularity, with fanatical followers.
The rebellion is currently outnumbered and needs to gather resources before striking.
Next steps
The player characters are tasked with exploring a crypt to find a powerful artifact for the rebellion.
Questions discussed
How each character would contribute to the rebellion
Why the characters should be allowed to stay with the rebellion
What each character brings to the rebellion
Key Backstory Moments
Marak (Dillion): Goliath bard, banished from the Drow city, married to a Drow high priestess who voted to cast him out
Murf (Collin): Paladin who broke his (forced) oath after years of abuse …and one night of heavy drinking the legendary liquor, Dragon Piss. He lost all desire to follow his hollow oath and decide to fully follow a cat familiar.
Marcus (Matt): Pirate and assassin who fell in love with a noblewoman betrothed to another, joined the rebellion to help her escape.
Full Outline
Sewers of Rhaglunieath: Introduction and Group Dynamics
Dillon introduces a character who was kicked out of a priesthood and decides to show them by becoming a blasphemer.
Emily describes the setting: the sewers of the Drow city of Rhaglunieath, where the group is trying to escape a rumored rebellion.
Emily introduces other characters in the sewers, including an old tabaxi named Murf and a Drow named Hattie.
Murf and Hattie discuss their reasons for escaping, with Murf using a humorous persona and Hattie sharing her backstory as an escaped slave.
Character Backstories and Group Interactions
Matt introduces his character, a pirate named Marcus, who is in the rebellion to help his lover escape the Drow society.
Murf asks Wolf more about his experience seeing a black panther and its implications.
The group performs perception checks and encounters a giant black Dragonborn named Hatter, who offers to guide them to the Warrens. Hatter was accompanied with a kobol on his shoulder named, Hare.
Hatter provides a mage light lantern for the group to follow, leading to a skill challenge involving navigating the sewers.
Navigating the Sewers and Overcoming Obstacles
The group discusses their strategies for keeping up with Hatter, with Marcus using Heavenly Wings to fly and Merrick using acrobatics to avoid deep muck.
Murf decides to follow Marak’s path and strips down to avoid getting dirty, performing an athletics check to keep up.
The group encounters six giant sewer rats and devises a plan to distract them, with Marcus using a ration to lure the rats away and Merrick using performance to impersonate a rat.
Murf attempts to communicate with the rats using Speak with Animals, but they remain unresponsive.
Encounter with Water and Final Sewer Escape
The group faces a river of shit coming down a pipe, with Marcus and Murf tying themselves to Hatter to avoid being swept away.
Murf uses his Lay on Hands on Hatter, demonstrating his healing abilities.
The group successfully navigates the water and finds the grate to the Warren, but Hatter drops the key, leading to a tense moment.
A faint light in the distance indicates someone is coming, and the group prepares to deal with the situation.
Meeting the White Rabbit and Deciding Fate
The group is led to the Warren and meets the White Rabbit, a small Drow female who communicates telepathically.
Marak argues that his morale-boosting abilities would be valuable to the rebellion, using his enlarged cat form to demonstrate.
Murf emphasizes his strength and healing abilities, casting Lay on Hands on himself to show his potential.
Marcus explains his skills as an assassin and his personal reasons for joining the rebellion, gaining the White Rabbit's trust.
Exploring the Warren and Planning the Rebellion
The White Rabbit, named Lilith, explains the current state of Rhaglunieath and the rise of the Crawling Chaos Cult.
The group is given the choice to either be released in the Underdark or help the rebellion by exploring a crypt said to contain a powerful artifact.
The group decides to help the rebellion, with Lilith providing them with a map and instructions for their mission.
The group returns to their beds in the Warren, preparing for their next task.
Campfire Cards and Character Reflections
The group participates in a campfire card activity, sharing their thoughts on topics like lying, trust, and the greatest tragedy in their world.
Marak reflects on his separation from his wife, who cast him out, and the lingering pain it causes.
Murf shares a humorous story about drinking Dragon's Piss and how it led to him becoming a Warlock, much to the group's amusement.
The group discusses their excitement for the upcoming adventure and the potential challenges they may face.
The session concludes with the group ready to face their challenges and prove their worth to the rebellion.